Monsters

There are 25 different monsters in Drilling Billy, five from each of the five worlds. Each monster gives a certain number of points when defeated, and each must fall a certain number of stories to defeat. Some monsters also have special abilities.

Deep Jungle

 * [[File:Coco.gif]]


 * Banana (points: 250, stories: 1)
 * Pumpkin (points: 300, stories: 1, can change speed)
 * Pineapple (points: 350, stories: 1)
 * Coconut (points: 400, stories: 2)
 * Stump (points: 450, stories: 3)

Construction Area

 * [[File:Cap.gif]]


 * Beacon (points: 300, stories: 1)
 * Spraycan (points: 350, stories: 1, escapes from holes quickly)
 * Saw (points: 450, stories: 1)
 * Hammer (points: 500, stories: 2)
 * Helmet (points: 550, stories: 3)

Dark Cave

 * [[File:Lampe.gif]]


 * Dynamite (points: 350, stories: 1, leaves a hole where it falls)
 * Lamp (points: 400, stories: 1, drops power-ups when knocked through 5 stories)
 * Pick (points: 500, stories: 2)
 * Ghost (points: 600, stories: 2, can turn invisible)
 * Rock (points: 700, stories: 3, immune to tennis balls)

Lagoon Island

 * Conch (points: 400, stories: 1, can change speed)
 * Seashell (points: 450, stories: 2)
 * Starfish (points: 550, stories: 2, clones itself periodically)
 * Chest (points: 650, stories: 3, releases items when hit with a tennis ball)
 * Tire (points: 800, stories: 3)

Ancient Egypt

 * [[File:Sarko.gif]]


 * Urn (points: 450, stories: 1)
 * Coffin (points: 500, stories: 2)
 * Torch (points: 600, stories: 2, starts a fire where it falls)
 * Teabag (points: 750, stories: 3)
 * Pyramid (points: 950, stories: 4)
 * Note: The in-game info incorrectly says Torch takes 3 stories to defeat.