Drilling Billy Wikia
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Billy

Drilling Billy (also known as Billy, The Worlds of Billy, or Antoshka) is a 1997 platformer developed by Northwind Soft for DOS/OS2 and published by Northwind Soft, Magic Bytes, and Intense Entertainment Interactive, LLC. Gameplay revolves around digging holes, luring enemy monsters into them, and refilling the holes, causing the monsters to fall. It is similar to the classic Lode Runner.

A sequel by a completely new team unrelated to Northwind Soft was made in 2002 for Windows.

Gameplay[]

The aim of the game is to guide Billy through the level, knocking the monsters through the holes you dig. When a monster is trapped in a hole, Billy can then close it, causing the monster to fall down and disappear. Some monsters are more tough than others and need to fall several floors before the disappear. If Billy is not fast enough, the trapped monster will dig itself out of the hole and become annoyed.

If you manage to dig multiple holes underneath the monster when it falls through, it will in most circumstances reveal where the secret is on the level by virtue of a flashing arrow.

Features[]

  • A non violent gameplay (age 5+)
  • More than 100 levels in 5 different worlds
  • Loads of secrets, bonuses, powerups and more
  • High resolution graphics (800x600), for maximum graphic detail
  • 3D animated characters and powerups
  • High quality sound effects and Red Book music (CDDA)

Critical Reception[]

Overall reception of Drilling Billy was mixed to unfavorable.

German PC Games Magazine ranked it at 30/100. The following is a translation of their verdict:

"Billy is addressed exclusively to inexperienced children to whom the representation of unnecessary violence should be spared. The game idea is much too simple to keep this target group interested in the long term. The 100 levels in five different worlds go by too quickly, so that the price-performance ratio is adequate at best."
—Harold Wagner, PC Games, December 1997

Despite these unfavourable reviews, it still maintains a small cult following for its colourful graphics and innovative music.

Credits[]

  • Piet N. Kargaard - game design, graphics
  • Troels Nordfalk - programming
  • Bo Nørgaard - intro rendering, 3D characters
  • Sune M. Pedersen - level music, main theme
  • David Filskov - sfx, voices, music: intro/winner
  • Erik S. Andersen - autorun menu, '97 webpage
  • Jacob Nordfalk - add. programm., Esperanto
  • Morten Bjergmose - add. programm., testing
  • Jacob Borella - testing
  • Lena Bundy - main theme vocals (English)

Videos[]

Gallery[]

External Links[]

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